Classroom craft

ESL Warm-Up and Speaking Activities for Online English Classes

Twenty-one activities that work on a shared screen, sorted by what they are for: eight warm-ups, eight speaking tasks for one-to-one lessons, and five for small groups. Each one says the level, the minutes, and how it runs when the student is on a camera rather than in a room.

No printingLevels and timings givenKids, teens and adults

A vocabulary activity in the classroom player inside The Tutor Resource

What makes a good warm-up for an online ESL class?

A good warm-up gets the student talking within the first minute and brings back the language from last lesson before anything new arrives. It takes three to five minutes, and it ends before it becomes the lesson.

The mistake is treating the warm-up as a game to make the class fun. A warm-up is retrieval practice with a friendly face. If the student does not say anything from last week during it, last week is already fading, and no amount of fun in the next forty minutes fixes that.

Online, one more rule: the student should have to do something visible on the shared screen, say a word you type, point at a picture, pick an option, within the first thirty seconds. A student who starts the class watching finishes it watching.

Which warm-up activities work for English class online?

These eight cover every level and age, and none of them needs anything printed. The level is a guide, not a rule: most of them scale by changing what you ask for, not what you show.

Which ESL speaking activities work one to one?

One-to-one speaking practice fails in a specific way: the tutor talks. Every task here is built so the student has to produce and the tutor has to listen, and most of them give the student something concrete to speak about rather than an open question.

Aim for the student producing language for at least half the lesson. That sounds like a lot until you count the minutes in a typical class, where it is often nearer a fifth.

Which speaking activities work for a small online group?

With two to four students the job changes: it is no longer getting one person to talk, it is making sure every person talks every round. Each of these builds the turn-taking into the activity so you are not policing it.

Groups need one more rule than one-to-one: one voice at a time, said out loud at the start, every lesson, until it is a habit.

How do you adapt speaking activities for kids, teens and adults?

Change the topic, the pacing and the tone, not the language target. The same activity, choose-then-say-why for instance, runs for a six-year-old choosing between two animals, a fourteen-year-old choosing between two games, and an adult choosing between two job offers.

Kids need activity cycles of two to five minutes, movement, and a routine that repeats every lesson so the class feels safe. Teens need topics from their own lives, a choice between two tasks, and a tone that never feels childish. Adults need situations they will actually be in, an uninterrupted minute before correction, and a clear link between the activity and the goal they are paying for.

Kids: feeling then why, show me point to, show and tell, four-picture story, team category race.Teens: would you rather, question of the day, agree or disagree cards, one-sentence story, explain the word.Adults: role-play with a twist, describe and draw, timed talk with one target, interview then report, two truths and a lie.

For a complete beginner, most of these are still too much. How to teach English to beginners has the five that work from lesson one.

How do you run these on a shared screen?

Share one screen and keep everything on it: the prompt, the timer, the scoreboard, the picture. Every time a student has to switch windows you lose thirty seconds and some of the momentum, and with a child you may lose the child.

The tools that matter are small: a visible timer, a scoreboard, a spinner for choosing topics or turns, a hidden-picture board for vocabulary reveals, and annotation so the student can circle, draw and type on the shared screen. None of them needs to be clever. All of them need to be on screen already, so an activity starts in five seconds rather than a minute of “hold on, let me find it”.

The free Classroom Toolkit

A timer, a scoreboard, an icebreaker wheel, a hidden-star board, Two Truths and a Lie, a taboo challenge and a feedback generator, all in one browser tab built for screen sharing. Free, no account.

Timer and scoreboard on one screenSpinner for turns and topicsHidden-star board for vocabulary revealsNothing to install, nothing to print

How many activities does one lesson need?

Two: one warm-up and one production task. A lesson that stacks four games is fun and teaches very little, because no single language point gets enough repetitions to stick.

The shape that works in forty-five to sixty minutes is warm-up, presentation of one target, guided practice, one production task from the lists above, wrap-up. The activity is the production stage. Choose it for the language point you taught, not for how much the student will enjoy it; the two overlap more than you would think, and when they do not, the language point wins.

A ready-made curriculum saves you the choosing. The lessons in Teachers Together English build the warm-up and the production task into every lesson, matched to the target, which is most of what a tutor is doing when they say they are planning.

Common questions

The best warm-up is retrieval: three words or phrases from the last lesson, then one sentence using them. After that, one picture with a question, a category race against a timer, or two truths and a lie. Three to five minutes, and the student should be talking within the first sixty seconds.

Three to five minutes in a forty-five to sixty minute lesson, two to three in a thirty-minute one. A warm-up that runs ten minutes has become the lesson. Its job is to retrieve last week’s language and get the student speaking, then get out of the way.

One that gives the beginner a structure to speak inside. Four-picture story with one sentence per picture, choose-then-say-why with the frame on screen, or interviewing the tutor with five questions. Free conversation is the hardest task in the language, not the easiest, and it should come last.

Role-play with a twist, describe and draw, timed talk with one agreed target, and question of the day. Adults want real-life situations, a reason behind every choice, and an uninterrupted minute to speak before correction. Games work for adults too, as long as the game rehearses a language point rather than filling time.

Share one screen and keep it there. Put the timer, the scoreboard and the prompt on the shared screen so the student never has to switch windows, and make sure every game asks the student to say, choose, type or point to something every minute or two. A free browser toolkit with a timer, scoreboard, spinner and hidden-star board covers most of it.

Lessons with the warm-up already built in

Six levels for kids and teens, every lesson opening with retrieval and closing with a speaking task matched to the target. A free account is enough to teach a few and see whether it fits.